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(#1)
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Erfahrener Benutzer
Posts: 283
Join Date: 01.08.2009
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I can't find info on this anywhere. How do I sew 2 UV edges together? The UV operations seem to be rather limited, but there must be a way to sew UVs.
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(#2)
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Erfahrener Benutzer
Posts: 283
Join Date: 01.08.2009
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ok, I am totally confused by the strange way UVs are handled in Cheetah. Every face is it's own UV island regardless how the model is unwrapped. There are no real UV seams. I can select a face from within an island and move it, and it is not connected to it's neighbors. It just comes right of the cluster. That is the weirdest thing I have seen, and I just can't adjust. WTF? Seriously, what the hell is that about?
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(#3)
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Erfahrener Benutzer
Posts: 1,616
Join Date: 07.04.2005
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(#4)
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Erfahrener Benutzer
Posts: 283
Join Date: 01.08.2009
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sorry if I'm coming off as rude, but I can't fathom how this could be considered a feature. I can mark my seams, and unwrap my model, but in the UV editor, these seams don't exist. Every poly is a free-floating island. I'm trying to make sense of why someone would implement UVs in this way... am I missing something? I've used a lot of modelers, and if I came across this in any other package I would consider it to be a major bug.
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(#5)
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Erfahrener Benutzer
Posts: 283
Join Date: 01.08.2009
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Please see attached image.
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(#6)
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Erfahrener Benutzer
Posts: 785
Join Date: 18.11.2006
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in this case you'd want to move the points rather than the face. I actually prefer this current setup, you can quickly select a bunch of faces and rightclick, unwrap UV and and its done.
AC |
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(#7)
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Erfahrener Benutzer
Posts: 283
Join Date: 01.08.2009
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I'll agree that doing a quick pelt unwrap on a selection of faces is great. In Silo, if you want to pelt a section of polys that run over a marked seam, you must click 2 buttons: UVs XYZ, and then UVs Unwrapped.... but, and a big but, you can tweak the UVs in the UV editor using edge, face, or point selection modes, and UV islands behave the way they do in every other editor.
Do this: select a single point on the middle of an island in the C3D UV editor, then grow selection once, and then rotate the selection. The selection breaks from the island, because nothing is sewn. I have never seen another UV editor that has no concept of UV seams like this. |
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(#8)
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Erfahrener Benutzer
Posts: 785
Join Date: 18.11.2006
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Well, if your saying thats a bad thing, I'm missing the point.
AC |
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(#9)
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Erfahrener Benutzer
Posts: 283
Join Date: 01.08.2009
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Yeah, well, I guess _I'm_ missing the point. I'm just used to proper islands that don't crumble. Being able to model in the UV editor just like I do in the 3D viewport in Silo has spoiled me I guess. I wish I could toggle off this default behavior in C3D.
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(#10)
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Erfahrener Benutzer
Posts: 816
Join Date: 10.02.2007
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UV editing in Cheetah3D may not be as powerful as in other applications. For instance, stitching is missing from the picture and it's hard to align things precisely. However, WTFing your way through this thread is not going to help you solve whatever issues you may have. I am sure that if you ask questions about specific problems someone will be more than willing to help.
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