Your opinions on the future of Cheetah, Blender and Maya
Hi there chaps, I teach on a digital media course at an FE college and we chose Cheetah just over a year ago as our 3D app to use for the 3D design unit (just one aspect of the overall two year course).
It is very easy to get the hang of, easy to teach and students have produced very creative and photo-realistic images and animations. More time can be spent on doing than learning.
A large proportion of the students have steered more towards the 3D aspects of their course and then want to advance to pure 3D design courses at university where they will then be using Maya or 3D Studio Max for product/tv/film production.
I'm looking in to Blender as an option to teach as the students can get a copy of it for home easily, we can update our software to new versions as appropriate (being open-source) and it can produce some very sophisticated results on a par to Maya, however it could stifle the creativity due to steep learning curve.
Blender being open-source will be around for a long time as it has many developers. Maya should be around a long time being an industry standard but with Cheetah relying solely on one developer it could dissapear suddenly.
The point of this is I have a choice of Cheetah (financially I can only update every two academic years) or Blender to teach the students and introduce them to the world of 3D. They use this software for two years and hence become very familiar with it. This is the background to the three questions below:
1) Which of these two apps would produce a more familiar environment for the jump to Maya or 3DS?
2) What do you think longetivity of these apps are (Cheetah/Blender)?
3) What would you do if Cheetah suddenly stopped production, your Mac processor type or OSX changed and old versions of Cheetah would not run anymore?
I must say though Cheetah is an awesome app both usability, quality of results and price, the developer is very talented.
Thanks
Benjy
Hi there chaps, I teach on a digital media course at an FE college and we chose Cheetah just over a year ago as our 3D app to use for the 3D design unit (just one aspect of the overall two year course).
It is very easy to get the hang of, easy to teach and students have produced very creative and photo-realistic images and animations. More time can be spent on doing than learning.
A large proportion of the students have steered more towards the 3D aspects of their course and then want to advance to pure 3D design courses at university where they will then be using Maya or 3D Studio Max for product/tv/film production.
I'm looking in to Blender as an option to teach as the students can get a copy of it for home easily, we can update our software to new versions as appropriate (being open-source) and it can produce some very sophisticated results on a par to Maya, however it could stifle the creativity due to steep learning curve.
Blender being open-source will be around for a long time as it has many developers. Maya should be around a long time being an industry standard but with Cheetah relying solely on one developer it could dissapear suddenly.
The point of this is I have a choice of Cheetah (financially I can only update every two academic years) or Blender to teach the students and introduce them to the world of 3D. They use this software for two years and hence become very familiar with it. This is the background to the three questions below:
1) Which of these two apps would produce a more familiar environment for the jump to Maya or 3DS?
2) What do you think longetivity of these apps are (Cheetah/Blender)?
3) What would you do if Cheetah suddenly stopped production, your Mac processor type or OSX changed and old versions of Cheetah would not run anymore?
I must say though Cheetah is an awesome app both usability, quality of results and price, the developer is very talented.
Thanks
Benjy