Simple Mechanical Animation
Ok,
I'm delving into a new area for me -- animating using IK. What I want to depict is a simple crankshaft and piston animation to test my understanding of how use C3D's IK animation features. I've watched this tutorial, but I'm such a newbie at this that it glosses over and assumes way too much. Plus, it's deforming a mesh, whereas I'm interested in simple pivot joints. Can anyone point me to a really basic intro on how to "link" joints to meshes?
For that matter, is a mesh even required for what I want to do? Can simple parametric objects be animated using IK?
Thanks for any help you can provide.
-Steve
Ok,
I'm delving into a new area for me -- animating using IK. What I want to depict is a simple crankshaft and piston animation to test my understanding of how use C3D's IK animation features. I've watched this tutorial, but I'm such a newbie at this that it glosses over and assumes way too much. Plus, it's deforming a mesh, whereas I'm interested in simple pivot joints. Can anyone point me to a really basic intro on how to "link" joints to meshes?
For that matter, is a mesh even required for what I want to do? Can simple parametric objects be animated using IK?
Thanks for any help you can provide.
-Steve