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(#1)
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Neuer Benutzer
Posts: 1
Join Date: 16.01.2009
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Hiya,
This has been stumping me and several Unity support groups so I'm going to find out if it's something I'm doing stupidly in Cheetah 3D instead I've got a model in Cheetah 3D and have made a simple animation, about 2 seconds long, where it shrinks to about 50% of its size. I import the model into Unity fine. It shows up, appears fine in scene and has its animation attached properly. However, whenever I play the animation, the model magically teleports off to 0,0,0 and plays the animation instead of playing in place. Even in a blank, new project; the same thing happens. Am I doing something especially stupid in Cheetah? Also: I am a spectacular n00b, no suggestion is too stupid. Even basic things I may have screwed up. |
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(#2)
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Neuer Benutzer
Posts: 2
Join Date: 03.01.2009
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Hi John,
I had the same problem. You shouldn't move the imported object directly in Unity. You should put in under an empty game object in Unity and move that game object instead. Hope this helps, Nathan |
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(#3)
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Erfahrener Benutzer
Posts: 785
Join Date: 18.11.2006
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Hi John. What Nathan said, but another thing is to not key the position information, only the scale. Have a look at those little blue icons in the bottom left of the animation view, you can toggle scale, rotation and position on and off. Alternatively you can delete the position keys. That should work.
Welcome and have fun AaronC |
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