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(#1)
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Erfahrener Benutzer
Posts: 9,818
Join Date: 12.07.2005
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Hi.
Have fun. With kindest regards Frank |
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(#2)
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Erfahrener Benutzer
Posts: 1,594
Join Date: 25.12.2005
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Thanks Frank, I enjoy learning from your examples. again this will be useful.
Thanks |
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(#3)
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Neuer Benutzer
Posts: 3
Join Date: 25.02.2008
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I managed to get a knurl I was happy with using a bump map, which you can see in the upper image below.
I set the bump map to to tile in U and V on the material. I used a bump intensity of 5.0. I played with the UV scale, using X=20, Y=5 to set the scale of the knurl. The final result is at the bottom. Not bad for my first Cheetah3D model! |
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(#4)
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Erfahrener Benutzer
Posts: 1,594
Join Date: 25.12.2005
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Nice model and good work .
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(#5)
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Erfahrener Benutzer
Posts: 559
Join Date: 21.03.2007
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Nice tutorial Frank!
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(#6)
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Benutzer
Posts: 78
Join Date: 28.12.2007
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Very cool Tutorial, thanks ! Its will help me for making a Gun handling
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(#7)
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Erfahrener Benutzer
Posts: 785
Join Date: 18.11.2006
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Very Clever Frank
AC |
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(#8)
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Benutzer
Posts: 52
Join Date: 21.02.2008
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what did you use for your aluminum texture? it came out really nice
Quote:
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(#9)
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Neuer Benutzer
Posts: 3
Join Date: 25.02.2008
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Rock d'Funk: here are the settings I used for the brushed aluminum texture. No bump map or other textures, just high Angle and Samples numbers.
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(#10)
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Benutzer
Posts: 52
Join Date: 21.02.2008
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Quote:
I'm trying to reduce rendering times, and blurred refractions are killer. Any tips for a close-enough-looking aluminum texture without the big rendering times? I have a 30sec animation at 1366x768 and I'm trying to make render time in days rather than weeks! many thanks |
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