![]() |
|
|
(#1)
|
|
|
Neuer Benutzer
Posts: 4
Join Date: 07.09.2005
|
Modelled a really cool glass ball with gold stand, working on textures and lighting. I think the area light needs a little more intensity but I don't wan't to lose the awesome shadow with reflection. What do you think would improve this picture? The image shown is a rough 452 second render on my Dual 1GHz G4. Any suggestions? (This is one of my first attempts at a realistic render.)
Trevor |
|
|
(#2)
|
|
|
Erfahrener Benutzer
Site Admin
Posts: 7,405
Join Date: 13.03.2005
|
Hi,
I think that is a excellent first try By, Martin |
|
|
|
|
(#3)
|
|
|
Neuer Benutzer
Posts: 4
Join Date: 07.09.2005
|
I've added some more texture detail, although some of my lighting changes made a dark patch on the floor in shadow areas. I've got to work that out. Lighting glass items can be really difficult! Thanks for the comments.
Trevor |
|
|
(#4)
|
|
|
Erfahrener Benutzer
Posts: 418
Join Date: 07.04.2005
|
Really nice lighting. Well done. There is a Renaissance quality to the light.
|
|
|
|
|
(#5)
|
|
|
Neuer Benutzer
Posts: 4
Join Date: 07.09.2005
|
The trick to some of my lighting is the "emissive" tag. The walls and floor (to some degree) are slightly emissive. I found out after experimenting some more that is why I have a dark patch on the floor. I turned all the emissive back to solid black and the dark patch went away. (See my latest, and hopefully last rendering.) Thanks for all the positive comments!
Looking at a glass ball all day kind of makes your brain go to mush... Time to work on a new scene.... Trevor |
|
|
(#6)
|
|
|
Erfahrener Benutzer
Posts: 418
Join Date: 07.04.2005
|
thc721,
Are you using the radiosity setting? Seems the corners in the background are a bit flat. I would think there would be a more gradual shading toward dark in the corners where the walls meet. |
|
|
|
|
(#7)
|
|
|
Neuer Benutzer
Posts: 4
Join Date: 07.09.2005
|
No radiosity in this render. I added a distant light right above the glass ball to fill shadows in a little. That's probably why the lighting is less contrasty. I could re-render with just the area light, only a little brighter. It had a nice corner darkening effect.
Call me a purist, but I don't use HDRI and raydiosity all that much. I spend way too much time fine-tuning textures and lighting before moving on to the more complex stuff. The model only took me 30-60 minutes (I am a beginner, mind you) but the lighting has been a constant tinkering process running into DAYS now! I grow impatient watching my Dual 1GHz G4 render. It's fast, but it's no G5. I would crazy rendering on an iMac G3--I've seen another artist do amazing work here in the gallery with an iMac! It has inspired me. Trevor |
|
|
(#8)
|
|
|
Erfahrener Benutzer
Posts: 418
Join Date: 07.04.2005
|
Well, I'd say your off to a great start. Nice job.
|
|
|
|
![]() |
| Thread Tools | Search this Thread |
| Display Modes | |
|
|