Hi,
I gave up my hope that the FBX SDK will ever handle Collada files correctly. The FBX SDK either crashes or fails to load Collada files. Even the brand new 2009 SDK. To make it even worse the Collada files it creates aren't up to date to the current spec.
That's why I will write Collada support from scratch by myself. I have already a exporter of static meshes (no animation). But with materials, textures, normals, uvs, transformation hierarchy, etc. which should be OK for many small papervision projects.
Collada import is another story due to the very flexible structure of Collada files which makes it almost impossible to write a fool prove importer. So far I haven't seen a Collada importer which imported all Collada files I've tested correctly.
The guys who wrote the Collada spec probably never had to write an importer of their own file format.:wink:
Bye,
Martin