Collada

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356
Collada

I saw that there are plans to provide COLLADA import / export capabilities. Is it possible to provide a rough time frame as to when we might see it?

Thanks,

-Steve
 
Collada is a pretty horrific format to import (much easier to export since you don't have to deal with its insane array of primitive types). Don't hold your breath.
 
I know but this is not an answer :)

will the collada export (i espacialy need export) come and if then when??

greetz

chriss
 
Hi,
I wanted to use the FBX SDK to load Collada files. But there are some bugs in the SDK which prevented me to enable it. But I was told that these bugs will be fixed in the next release of the FBX SDK. So I hope to enable Collada export once the new FBX SDK is released.

Bye,
Martin
 
Please please please

This is a very very important feature that needs to be added. With Papervision3D taking over Flash development faster then you can say low poly count, COLLADA files need to be able to be exported from Cheetah. Right now I'm exporting 3ds files, and those are barely getting me by.

I know like 50 people that would buy this program if this was added.

Thanks
 
Hi,
everytime I search for papervision I just find a corel reef animation. Is there really a user base behind papervision? What is possible with papervision?

Bye,
Martin
 
hi,

PaperVision3D is 3d engine for flash player.

http://blog.papervision3d.org/

here is my test. I modeled with Cheeta3D, and exported as 3DS file, and exported as papervision scene file using Swift3D.

http://www.tres-graficos.jp/blog/pv3d/pv3d_mouse/mouse.swf
( it is same model of that mouse without a hair, texture baked. :p)

actually, with some 3rd party software, I can make collada (.dae) file from Cheetah3D model. but, I hope Cheetah3D support direct exporting for .dae file for some web developers, and me. :) or, dae is a xml file, so writing an exporting script is not so difficult...

regards.

tg_jp, Hiroto.
 
That's an awesome mouse!

I am currently the head of R&D at Influxis (www.influxis.com), and I've done a few things.

http://labs.influxis.com/?p=73


(press up, down and spacebar to activate the following)
http://www.seantron.com/vel/VelocityTests.html

http://www.seantron.com/Viz/AudioViz.html

and this is my frontpage in progress (click on Seantron):

http://www.seantron.com/

I'm currently building a multiplayer fighting game, and Collada support would really really help.

If you check out http://www.thefwa.com/ you are bound to run into Papervision.


Thanks,
Seantron
 
Hi,
I gave up my hope that the FBX SDK will ever handle Collada files correctly. The FBX SDK either crashes or fails to load Collada files. Even the brand new 2009 SDK. To make it even worse the Collada files it creates aren't up to date to the current spec.

That's why I will write Collada support from scratch by myself. I have already a exporter of static meshes (no animation). But with materials, textures, normals, uvs, transformation hierarchy, etc. which should be OK for many small papervision projects.

Collada import is another story due to the very flexible structure of Collada files which makes it almost impossible to write a fool prove importer. So far I haven't seen a Collada importer which imported all Collada files I've tested correctly.

The guys who wrote the Collada spec probably never had to write an importer of their own file format.:wink:

Bye,
Martin
 
That's awesome

Martin,

That is great news. Honestly, at this point I don't see a need to really implement Collada import. Because I agree, with Collada being XML based, I'm sure it's torture to try to implement that.

Also, with that being said I would be more then happy to Beta test your Collada output with Papervision (because Papervision is equally quarky with Collada files), I would be more then happy to. (And, it would help me out immensly on my current project).

seanmccracken13(at)gmail(dot)com

Bis Spater, und viele danke! I tried, my german is really bad. ;)

Sean
 
Here's the output

Martin,

Papervision isn't loading the material at all.

Here's the output:

www.seantron.com/test/Test.swf

It takes a second to load, but at least the wireframe shows up. It's a start.

Usually what I do, with bitmap assets, is I load them in manually via Flash.

If you would like, I'd be happy to write a Actionscript template class for your DAE files, to distribute with Cheetah3d.

:cool:

Seantron
 
That's awesome Hiroto,

did you set your materials.doubleSided = true?

Because it looks as if we're looking through the character. Something weird is happening.

Could I get the code that you used to apply the materials?

Thanks,
Seantron
 
Hi,
if I load the collada file in the feeling viewer it looks ok. That's what it should look like.

Having a papervision template and some example .dae files which papervision loads correctly would be very helpful to create a papervision compliant .dae export.

Due to the unbelievable flexibility of the Collada file format I don't expect that there will every exist a Collada file importer which loads every Collada file correctly. It damm difficult to write such a loader.

Bye,
Martin
 

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hi,

I tried FbxConverter (2009.1) , and it seems to work with fbx file that Cheetah3D exports.

Cheetah3D's Relief and Torus with spectrum texture.
http://www.tres-graficos.jp/pv3d/spectram_releaf/

but, collada animation is not available. Papervision3D seems to support collada animation ( from some logs ), and FbxConverter exports some infomation of animation, but dae animation format supported by Papervision3D, may be different from FbxConverter's. I think if Cheetah3D supports collada animation ( readable for papervision ), it will be big advantage for some users and me. :)

tg_jp, Hiroto.
 
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