More newbe questions
Need some more tips, but didnt want to start too many new threads.
So here they are:
1. Rotate object around specified point
How to rotate an object around a specified point?
i.e. An object has its own 0,0 coordinate space when built, but when its brought into a scene I just want to spin it around a specified point. Is there a quick and easy shortcut to this.
2. Transforming a smart folder makes it invisible in design view?
I built an arm for a character in seperate folder, then put it into the scene using a smart folder, made it a child of a transform modifier in order to poisition it on the character sholder, but i cant see the object in design view but it renders ok. I checked 'visible in editor/visible in renderer' is set for both the transform and the smart folder. Also found transform does the same for object not in a smart folder... makes them invisible in design view. Is this a bug?
3. Mirror image of object.
Say i want to model hands, i build the right hand, i want to be able to make a mirror image to produce a left hand. I found the symmetry modifier, but i want hands in different poses, so I am wondering if there is a neat way to produce a mirror-copy?
Need some more tips, but didnt want to start too many new threads.
So here they are:
1. Rotate object around specified point
How to rotate an object around a specified point?
i.e. An object has its own 0,0 coordinate space when built, but when its brought into a scene I just want to spin it around a specified point. Is there a quick and easy shortcut to this.
2. Transforming a smart folder makes it invisible in design view?
I built an arm for a character in seperate folder, then put it into the scene using a smart folder, made it a child of a transform modifier in order to poisition it on the character sholder, but i cant see the object in design view but it renders ok. I checked 'visible in editor/visible in renderer' is set for both the transform and the smart folder. Also found transform does the same for object not in a smart folder... makes them invisible in design view. Is this a bug?
3. Mirror image of object.
Say i want to model hands, i build the right hand, i want to be able to make a mirror image to produce a left hand. I found the symmetry modifier, but i want hands in different poses, so I am wondering if there is a neat way to produce a mirror-copy?