More newbe questions

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More newbe questions

Need some more tips, but didnt want to start too many new threads.

So here they are:

1. Rotate object around specified point

How to rotate an object around a specified point?

i.e. An object has its own 0,0 coordinate space when built, but when its brought into a scene I just want to spin it around a specified point. Is there a quick and easy shortcut to this.

2. Transforming a smart folder makes it invisible in design view?

I built an arm for a character in seperate folder, then put it into the scene using a smart folder, made it a child of a transform modifier in order to poisition it on the character sholder, but i cant see the object in design view but it renders ok. I checked 'visible in editor/visible in renderer' is set for both the transform and the smart folder. Also found transform does the same for object not in a smart folder... makes them invisible in design view. Is this a bug?

3. Mirror image of object.

Say i want to model hands, i build the right hand, i want to be able to make a mirror image to produce a left hand. I found the symmetry modifier, but i want hands in different poses, so I am wondering if there is a neat way to produce a mirror-copy?
 
Need some more tips, but didnt want to start too many new threads.

So here they are:

1. Rotate object around specified point
How to rotate an object around a specified point?
i.e. An object has its own 0,0 coordinate space when built, but when its brought into a scene I just want to spin it around a specified point. Is there a quick and easy shortcut to this.

Make a folder and drag it to the specified point. Put in your object. Drag your object away. Now turn the Folder.

2. Transforming a smart folder makes it invisible in design view?
Mmmh for what purpose? What you´re after?

I built an arm for a character in seperate folder, then put it into the scene using a smart folder, made it a child of a transform modifier in order to poisition it on the character sholder, but i cant see the object in design view but it renders ok. I checked 'visible in editor/visible in renderer' is set for both the transform and the smart folder. Also found transform does the same for object not in a smart folder... makes them invisible in design view. Is this a bug?
Unfortunately I don´t know why you´re using a smart folder here.
Quote from the help files come along with Cheetah3d:Attention:
1. Don't make changes to the objects within a smart folder. These changes won't be saved and get lost once the Smart Folder updates.
2. Don't use .jas files which contain take based animation data. Smart folder are currently just intended to bind in static objects.

3. Mirror image of object.

Say i want to model hands, i build the right hand, i want to be able to make a mirror image to produce a left hand. I found the symmetry modifier, but i want hands in different poses, so I am wondering if there is a neat way to produce a mirror-copy?

A mirror is a mirror;-) You see what´ll get.
You´ll have to copy your left hand.

With kindest regards
Frank
 
Make a folder and drag it to the specified point. Put in your object. Drag your object away. Now turn the Folder.

Thanks, thats what I wanted.

Unfortunately I don´t know why you´re using a smart folder here.
Quote from the help files come along with Cheetah3d:Attention:
1. Don't make changes to the objects within a smart folder. These changes won't be saved and get lost once the Smart Folder updates.
2. Don't use .jas files which contain take based animation data. Smart folder are currently just intended to bind in static objects.
Actually just wanted to model a new component with it own coordinate system, now you have introduced me to the Folder Object, I can see it has its own coordinate system, so I can just use that!

A mirror is a mirror;-) You see what´ll get.
You´ll have to copy your left hand.

I dont just want a right/left pair of symmetrical hands, i want to animate them differently, dont see how to do this with the Symmetry Object alone.

Thanks
J
 
I dont just want a right/left pair of symmetrical hands, i want to animate them differently, dont see how to do this with the Symmetry Object alone.

You can´t. You need a second hand mesh. Have a look at the example "Alien Walk" at the Poses Tab. Cheetah3d>Examples>Animation>Alien Walk

Wth kindest regards
Frank
 
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