Chamfered edges/corners of the model: How to do it?

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Chamfered edges/corners of the model: How to do it?

Hi, I am new to C3d, but started to love it, really. Recently I started to make a visualisation of an industrial design concept and trying to get model's edges chamfered/beveled, but without any success. Can you suggest me the easy way to achieve it? I understand, that I can make it by hand by subdividing and muving mesh's points, but it will be a hell of work in my case.... Any help?
 
Hi hotsnow.
Don´t know how many times we have this already, never mind: here we go:
http://cheetah3d.de/forum/showthread.php?t=394&highlight=dice
http://cheetah3d.de/forum/showthread.php?t=394&page=2&highlight=dice
http://cheetah3d.de/forum/showthread.php?t=200&page=2&highlight=dice

Have fun.
With kindest regards
Frank

Aunt Edith says: "The upcoming V6 of Cheetah3d will get an awesome Zen-Bevel tool." :p
ZenBevel.jpg
 
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Thanks for the links, I will try to implement it in my work, it's still very time-consuming solution for my case but seems feasible for me. I eager to see some modifier or script for this task, it's simply essential.
 
Hi.
If you like you can send me the file/guess or whatever it is and I will dig deeper, but it sounds like you need a CAD-software instead maybe.

With kindest regards
Frank
 
Thank you for such kind response and help offer. I will send you the file, can you check it? I have some experience in 3dmax, thus it's difficult to me to learn new 3d programs...
 
Hi.
This is possible in Cheetah3d. Check your e-mail.
Hope you will post the finished work right here.

With kindest regards
Frank
 
Unfortunately, none of these options is actually what I'd like. I'd like an actual bevel /chamfer tool / modifier that ... bevels / chamfers things.

The closest equivalent to this functionality is inner-extrude which has 90% of the necessary functionality (it correctly generates the new edges; it just needs to not leave the edges you started with beind).

The techniques in the linked thread consist mainly of techniques that only work on cubes and other simple forms and which involve massively increasing polygon counts for very little return.

The short answer to the question is, for now:

Use inner extrude on the edges, then delete the original edges and rebuild the faces using the Create Polygon tool -- tedious but effective.

Or use Silo 3D or another modeler that does this well.
 

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Sorry to say, but you didn´t know the quest yet.
I find a solution, but you have to wait for hotsnow´s reply.

Frank
 
A proper chamfer modifier would be nice. As was said, inner extrude is close but it's not quite enough. All the stuff above about ring cutting and subdividing and so on ... man, that's a lot of work for such a relatively simple effect.
 
podperson: why don't you just move the inner extruded faces in the y-direction? You get the same effect and works much quicker.

Regards,

Peter
 
peer

That kinda sorta fakes it but it's no subsitute for a proper chamfer tool. This is a simple operation that shouldn't require me to do anything beyond selecting the edges I want to chamfer, choosing how many facets to create, and clicking OK.
 
Sorry to say, but you didn´t know the quest yet.
I find a solution, but you have to wait for hotsnow´s reply.

Frank

Yes, Frank find the solution for this particular model, but I agree with some of folks about the lack of chamfer edge tool, it would be really useful feature, because it would produce more natural-looking results, since things are rarely sharp in reald world. In other hand I doubt about feasibility of such tool, I don't remember if there similar exists in other programs, 3dmax, for example?
 
In other hand I doubt about feasibility of such tool, I don't remember if there similar exists in other programs, 3dmax, for example?
Yes, 3D Studio Max can chamfer edges.
 
Yes, Frank find the solution for this particular model, but I agree with some of folks about the lack of chamfer edge tool, it would be really useful feature, because it would produce more natural-looking results, since things are rarely sharp in reald world. In other hand I doubt about feasibility of such tool, I don't remember if there similar exists in other programs, 3dmax, for example?

I could agree, but I thought this isn´t the thread where it might belong to. So please put it on the "wishlist", that Martin will have an eye on it.
Thanks.

Frank

The pic is just info, without any comment.
 

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There's no need to take such a defensive stance. We're simply describing a feature we'd like to see. I don't know why you're fighting against us so strongly. Can't Martin just add it to the feature list for a future version and call it a day?
 
Moving the edges in the Y direction has two issues:

1. It leaves extra (redundant) polygons in the model. (Which leads me to another wishlist item -- merge adjacent faces with the same normal into a single n-gon.) These will also cause problems during subdivision.

2. It won't work for cases where I'm trying to bevel edges that aren't all on faces with the same normal (suppose I were also bevelling some of the vertical edges).

It seems to me that bevelling could be done using inner-extrude + the scripting functionality, but I haven't figured out how to do it. In essence it would be a "loop collapse" function.
 
I could agree, but I thought this isn´t the thread where it might belong to. So please put it on the "wishlist", that Martin will have an eye on it.
Thanks.

Frank

The pic is just info, without any comment.

You don't need to put these pics, I think so everybody appreciate developer's efforts and especially price policy. I searched and tried many 3d suite software, but didn't find an equal in such price range. Of course I will put this feature request in an appropriate place.
 
There's no need to take such a defensive stance. We're simply describing a feature we'd like to see. I don't know why you're fighting against us so strongly. Can't Martin just add it to the feature list for a future version and call it a day?

Please do not take this the wrong way but you are comparing David to Goliath. However, bevel/ chamfered edges already form part of the extrude creator tag so if enough people ask for it...

Andrew
 
Bump!

1. Silo 3D ($109) does this properly.
2. Being able to bevel/chamfer extrusions is *not* the same thing.
 
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