learning curve

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learning curve

How difficult is it to learn this program? I normally use maya for anything 3d but i thought about giving this a shot.
 
How difficult is it to learn this program? I normally use maya for anything 3d but i thought about giving this a shot.

Hi,

I just went through the 30 day demo of Max and C4D, Cheetah is similar in interface to C4D. I have had the Cheetah demo for a few days and just bought the package today, I think you'll get it pretty quick but from what I have gathered it's strength is rendering.

If you tell what kind of work you're doing someone here will help.
 
Hi, I've tried many 3d apps over the years but this is the one I have stuck with as I have found it easiest to use. It's very simple to get into and there's always plenty of people willing to help in the forums should you get stuck.
 
I'd download a copy and play with it rather than take second hand advice. Cheetah seems pretty easy to use to me, and deceptively powerful for such an apparently simple program.

It's amazing to be able to buy a program with subdiv modeling, IK animation support, HDRI rendering, a good fast ray tracer, scripting, and -- most importantly -- a real non-destructive modifier tree for $129 (or $109). (Oh, and I should mention FBX support, without which I wouldn't have bought a copy.) The only better deal in terms of functionality for the money is Blender (free), but its interface is astonishingly bad (e.g. the left mouse button sets the "cursor" position -- something that is worse than useless, and by default when you create objects they are aligned to the view) and any attempts to fix it are strongly resisted by its community.

Cheetah is also, by far, the most Mac-like 3D program out there (except possibly for Strata 3D and, arguably, 3D Studio Max, which ironically doesn't run on a Mac). I'd say that Cheetah 3D gives Strata 3D a run for its money in usability, overall has a better feature set, runs faster, and is much cheaper (and I've been a Strata user on and off since 1990).

Unlike most cross-platform 3D programs, you can use Cheetah 3D quite nicely with a single-button mouse (very handy on Apple laptops) while most 3D apps become pretty much basket cases without a 3-button mouse.

One huge deal is that Cheetah has a standard document interface. I'm sick of 3D software that only has one global workspace (so you can't have two models open at once, for example).

Another is rich drag and drop support.

Cheetah 3D is not without it usability flaws, but these are relatively minor. I will probably start ranting about them on the forums when I have more familiarity with the tool.
 
Hi,
Welcome to the forum podperson and cgenough99.
C3D was my first 3d app to use and it was very simple even for a person who is totaly new to 3d. At first I didn't even know about Polygons or the idea of polygone modeling:oops::D. It is a very simple and very powerfull program. But do download the demo and see what you think.

Thanks,
Greg
 
Thanks for the warm welcome ;)

I've been tracking Cheetah 3d ever since being directed to it by the Unity3D folks (Unity3D is a game development tool which works well with Cheetah). But when MacSurfer carried the announcement that v4 offered character animation, I was sold.

The beauty of Cheetah adding character animation capabilities is that it means that together with Unity you can produce fully featured 3D games for Macs (and the web) with a toolset that costs less than USD 400. This makes the Mac (once again) a great platform for indie game development.
 
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