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(#1)
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Erfahrener Benutzer
Posts: 271
Join Date: 04.11.2006
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Hi again,
I need my camera to move like in the attached gif. I couldn't find a way to do this in Cheetah3D. Just look at the camera movement: – The camera's center follows the spline (just a simple circle in this example) – The camera's view direction follows the spline as well but retains its relative rotation. Hope this is either already possible or will be soon! DaVinci |
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(#2)
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Erfahrener Benutzer
Posts: 9,818
Join Date: 12.07.2005
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Just meant as a quick hack.
With kindest regards Frank |
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(#3)
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Erfahrener Benutzer
Posts: 271
Join Date: 04.11.2006
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Nice one, frank!
Though this is really just a "hack". For more complex splines you would probably have to enlarge the target's spline to make sure both's splines don't cross each other at any point. Thanks anyway! DaVinci |
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(#4)
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Erfahrener Benutzer
Posts: 483
Join Date: 10.02.2006
Location: USA
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Hi,
Try this: Uncheck the aline to tangent button and than just rotate the camera! Good work Frank, maybe you should make the cube transparent. Hope this helped, Greg |
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(#5)
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Erfahrener Benutzer
Posts: 271
Join Date: 04.11.2006
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Quote:
The circle was just an example. Seems like I should have made it more clear that I actually was asking for a universal solution. Sorry for that. |
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(#6)
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Erfahrener Benutzer
Posts: 9,818
Join Date: 12.07.2005
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@ Eureka.
You´re just kiddin´, don´t you? Where is all the fun without seeing the cube? With kindest regards ...... (invisible now) |
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