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DaVinci (Offline)
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Default Let camera follow spline but rotated instead of straight ahead - 27.01.2007, 14:31

Hi again,

I need my camera to move like in the attached gif. I couldn't find a way to do this in Cheetah3D.
Just look at the camera movement:
– The camera's center follows the spline (just a simple circle in this example)
– The camera's view direction follows the spline as well but retains its relative rotation.

Hope this is either already possible or will be soon!

DaVinci
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frank beckmann (Offline)
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Default 27.01.2007, 17:12

Just meant as a quick hack.

With kindest regards
Frank
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DaVinci (Offline)
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Default 27.01.2007, 19:16

Nice one, frank!

Though this is really just a "hack". For more complex splines you would probably have to enlarge the target's spline to make sure both's splines don't cross each other at any point.

Thanks anyway!

DaVinci
   
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Eureka! (Offline)
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Default 27.01.2007, 19:22

Hi,
Try this: Uncheck the aline to tangent button and than just rotate the camera!
Good work Frank, maybe you should make the cube transparent.

Hope this helped,
Greg
   
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DaVinci (Offline)
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Default 27.01.2007, 19:26

Quote:
Originally Posted by Eureka! View Post
Hi,
Try this: Uncheck the aline to tangent button and than just rotate the camera!
Good work Frank, maybe you should make the cube transparent.

Hope this helped,
Greg

The circle was just an example.
Seems like I should have made it more clear that I actually was asking for a universal solution.
Sorry for that.

Last edited by DaVinci : 27.01.2007 at 19:36.
   
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frank beckmann (Offline)
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Default 27.01.2007, 19:27

@ Eureka.
You´re just kiddin´, don´t you? Where is all the fun without seeing the cube?
With kindest regards
...... (invisible now)
   
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