Help needed: please suggest technique for modelling this
Hi all.
I have just spent best part of half a day exploring all the different possible technques I could discern from playing with the program and reading the docs in order to accurately model the basin in the scene shown below.
I have figured a couple of pathways to get the result I need visually - which is basically a stretched cube with a boolean chunk taken out and ALL the edges bevelled... but hell, either the polygon count goes through the roof or the time involved is disproportionate or both.
Has anyone got a fast, low poly technique for modelling the basin (not the tapware)? (I photochopped the basin from the original into the scene).
Martin:
I read your comments regarding bevelling controls for objects... all I can say is... please hurry!
Hi all.
I have just spent best part of half a day exploring all the different possible technques I could discern from playing with the program and reading the docs in order to accurately model the basin in the scene shown below.
I have figured a couple of pathways to get the result I need visually - which is basically a stretched cube with a boolean chunk taken out and ALL the edges bevelled... but hell, either the polygon count goes through the roof or the time involved is disproportionate or both.
Has anyone got a fast, low poly technique for modelling the basin (not the tapware)? (I photochopped the basin from the original into the scene).
Martin:
I read your comments regarding bevelling controls for objects... all I can say is... please hurry!