Unify triangles into a single mesh imported from FBX

Unify triangles into a single mesh imported from FBX

Hello,

I am opening an FBX file of a dinosaur. When I bring it into Cheetah, all of the triangles are un-connected. (See picture).

How do I unify them into a single mesh? (I do not have the source app they are created in, just the FBX file.)

Thanks.
 

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