Stutz Jr
0
Telescopic Joints?
G'day,
I've been trying out the demo of C3D since I found that I was getting nowhere with Blender.. I have been able to import some models I made in Wings3D and rig up a skeleton and semi-successfully use the IK handles to move parts of my mesh around.
DEVs FYI: As a beginner the two hard parts I found were actually finding how to display and set the vertex weights and how to use the IK handle targets.
Anyway here's my question: Is it possible in C3D to have "telescopic joints" that move in a straight line along an axis like a piston or solenoid? I have limited experience with a windows program called "Anim8or" that does not have this ability but they suggest a workaround using multiple hinge joints to create a concertina or scissor like movement that is very unwieldy and inconvenient. I know that a long time ago I played with 3D Studio for DOS :shock: and this was a standard joint that was part of the IK tools, I just don't know the correct term to use when searching for this feature.
Can anybody point me in the right direction? (or will I have to tack left and right in order to move forward? :tongue
G'day,
I've been trying out the demo of C3D since I found that I was getting nowhere with Blender.. I have been able to import some models I made in Wings3D and rig up a skeleton and semi-successfully use the IK handles to move parts of my mesh around.
DEVs FYI: As a beginner the two hard parts I found were actually finding how to display and set the vertex weights and how to use the IK handle targets.
Anyway here's my question: Is it possible in C3D to have "telescopic joints" that move in a straight line along an axis like a piston or solenoid? I have limited experience with a windows program called "Anim8or" that does not have this ability but they suggest a workaround using multiple hinge joints to create a concertina or scissor like movement that is very unwieldy and inconvenient. I know that a long time ago I played with 3D Studio for DOS :shock: and this was a standard joint that was part of the IK tools, I just don't know the correct term to use when searching for this feature.
Can anybody point me in the right direction? (or will I have to tack left and right in order to move forward? :tongue