Dude
0
Cheetah 3D and Collisions?
I've looked through the manuals and perused the forum threads but could find no mention of this. Maybe I've asked the wrong search questions or overlooked something. I am greener than grass...
Can Cheetah 3D produce collision meshes for a model?
I am currently working on a few models to be used in an Unreal Tournament 3 map and while I can make the models on C3D I have to have someone with Maya or 3D Max to convert it to the rouge formats that UT3 uses, .mb and .ase. (I believe Martin is working on the plugin architecture to allow for a conversion plugin such as this in the future...hurry Martin...just kidding.)
A friend of mine is doing just this. It is he who brought it to my attention about collisions and poly count. Poly count, I should have remembered. I knew it but forgot to delete all of the unused faces in my models. He did this for me, greatly optimizing my model for UT3, and then asked if I wanted collisions for the models. That is how the question came about.
Thanks. :smile:
I've looked through the manuals and perused the forum threads but could find no mention of this. Maybe I've asked the wrong search questions or overlooked something. I am greener than grass...
Can Cheetah 3D produce collision meshes for a model?
I am currently working on a few models to be used in an Unreal Tournament 3 map and while I can make the models on C3D I have to have someone with Maya or 3D Max to convert it to the rouge formats that UT3 uses, .mb and .ase. (I believe Martin is working on the plugin architecture to allow for a conversion plugin such as this in the future...hurry Martin...just kidding.)
A friend of mine is doing just this. It is he who brought it to my attention about collisions and poly count. Poly count, I should have remembered. I knew it but forgot to delete all of the unused faces in my models. He did this for me, greatly optimizing my model for UT3, and then asked if I wanted collisions for the models. That is how the question came about.
Thanks. :smile: