alvordr
0
Transparent Background Opaque Through Glass
Hey. I just made the camera have a transparent background for rendering purposes, which, of course, works great. However, when rendering the background through glass, it shows up as black. Other than the emission properties, there is no reason why this should be the case.
There is a cube primitive underneath the glass with a web screenshot as the texture. Towards the top you'll see the black I'm talking about. Where it looks black towards the top, it should simply be transparent.
Hey. I just made the camera have a transparent background for rendering purposes, which, of course, works great. However, when rendering the background through glass, it shows up as black. Other than the emission properties, there is no reason why this should be the case.
There is a cube primitive underneath the glass with a web screenshot as the texture. Towards the top you'll see the black I'm talking about. Where it looks black towards the top, it should simply be transparent.
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