Luke,
It's one of the newer 3Ghz dual-Quad core (8-cores) with 16GB RAM (although since C3D is only 32-Bit, it doesn't SEE all that RAM).
I have all my settings very high for HighResoultion print-quality renderings. In addition to radiosity, I have 3 (three) area lights with roughly 80-100 samples each.
See screenshots.
------
My point wasn't that it takes longer for Transparency... That is OBVIOUS that it needs to calculate more. My comment was how MUCH longer it is. In LightWave (I know, I know... this ISN'T LightWave)... BUT... in THAT application with high settings... turning transparency on only changes the render time by a small percentage of the total time. In C3D, it multiplies the render time by 3x, 4x... on some 5x.
That's all.
Not ALL my renders need to be that High-res and high-quality.
-------
So... you're saying if I "FLIP" the normals... (and the surface looks BLACK in the layout window) that it will render as I am looking for...? I will have to try that when I get back to work. Thanks. I ignored other people's suggestion because I thought that THEY thought I had lathed incorrectly and that I had my normals "wrong"... BUT, you're saying I need to INTENTIONALLY make them wrong for it to render as I am seeking. Am I correct...?
It's one of the newer 3Ghz dual-Quad core (8-cores) with 16GB RAM (although since C3D is only 32-Bit, it doesn't SEE all that RAM).
I have all my settings very high for HighResoultion print-quality renderings. In addition to radiosity, I have 3 (three) area lights with roughly 80-100 samples each.
See screenshots.
------
My point wasn't that it takes longer for Transparency... That is OBVIOUS that it needs to calculate more. My comment was how MUCH longer it is. In LightWave (I know, I know... this ISN'T LightWave)... BUT... in THAT application with high settings... turning transparency on only changes the render time by a small percentage of the total time. In C3D, it multiplies the render time by 3x, 4x... on some 5x.
That's all.
Not ALL my renders need to be that High-res and high-quality.
-------
So... you're saying if I "FLIP" the normals... (and the surface looks BLACK in the layout window) that it will render as I am looking for...? I will have to try that when I get back to work. Thanks. I ignored other people's suggestion because I thought that THEY thought I had lathed incorrectly and that I had my normals "wrong"... BUT, you're saying I need to INTENTIONALLY make them wrong for it to render as I am seeking. Am I correct...?