Boston Rig and Mesh

Boston Rig and Mesh

Heya everyone,
I emailed Martin about including the example rig in the Cheetah download, but he hasn't responded so I figured I'd post it here.

For those of you who read about 'Boston - Mouse in the Sewer' the source code(including assets) should be available for download at http://www.udevgames.com/games/entry/boston_mouse_in_the_sewer.

For those of you who like the main character but don't have Unity and don't want to download the ~80 MB source file, I am placing the 'Boston' jas file online at this link: http://dl.getdropbox.com/u/680550/BostonMesh.zip

The file includes: The Boston Mesh. The Boston Rig. The Boston texture.

/*********Comments****************/
Comments can be posted to this thread.

/*********Frequent Comments*******/ (Not really)
'I LOVE THIS FILE!!! THANK YOU!!!'

Glad I could help.

'This model stinks. You ruined my life.'

I'm very sorry.

'The animations are weird'.

See below.

'Um, he doesn't have hands.'

That is true. I don't know how to model hands. :razz:

/*********Things to know************/

Some of the animations are weird. This is because they were made specifically for use in Unity3D. They may be too fast or too slow, they may be incomplete, they may not animate the whole skeleton. This is because I setup speed and animation blending inside Unity.

Some of the animations are weird anyway. This is because I am not a good animator. :)

The 'Boston' mesh is ~15 polygons. This is steep for game dev, but I had no idea what a reasonable poly count was at the time, and by the time I did know, the deadline was too close to do anything about it.

Comments are welcomed.
 
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