Build a Car-Workshop


Just adding some details to my rusty truck model.

 

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  • Rusty Truck02.jpg
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This is a good time to reveal a method under development.
When making a complex model with many details of various
sizes, sometimes the mesh is to coarse. In this case the ribs in
the bed of the pickup could not be made without more geometry.
You can add geometry locally by way of ring cuts, but this will
create a super fine mesh in those areas when using a Subdivision
Modifier, or adding a Catmull-Clark Subdivision. (Which is the
same thing by the way.)

Here I show before and after shots, before I used a Catmull-Clark
Subdivision, which is equal to a Subdivision Modifier at level 1.

With a finer mesh, I can add finer details, and then use
a Subdivision Modifier set one level lower than before.

10,620 Polygons, 339,840 after modifiers.

 

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  • Rusty-Truckwire.gif
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Whoa! Nice work. Add a nice glass and rubber seal texture and we're getting somewhere. Also, the seams are a bit too even for an old combie utility ;-)
 
Whoa! Nice work. Add a nice glass and rubber seal texture and we're getting somewhere. Also, the seams are a bit too even for an old combie utility ;-)

Ha Ha Ha, thanks Tonio. Your right about the seams so...
I had Chip Foose do the bodywork and align the doors, but I had it
stored at the beach for to long and it rusted up again. How's that? ;)

All seriousness aside, you and I know that unlike life, it's always
easier to be perfect with 3D. So the "After" model comes first,
and then maybe I'll bang it up a bit for the "Before" shot.

How does dual V8's in the bed sound!
Or even better: The Hammerhead, a combie version
of Plasma Boy's White Zombie electric screamer. :cool:

 

Just a little redesign, a bit less chrome and a better badge.

 

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  • Hammerhead04.jpg
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Looking at your beginnings of the interior and how you are
paying attention to detail (door seams etc) is mind boggling
to me. I'm sure when you are finished we are going to be blown away.
Thanks for the inspiration and your continued tuts and help.

My Best Regards
Jeanny
 

Here's a shot with the doors on. I still have to finish
the inside of the doors, headlights and taillights.

 

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  • Hammerhead05.jpg
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Looking at your beginnings of the interior and how you are
paying attention to detail (door seams etc) is mind boggling
to me. I'm sure when you are finished we are going to be blown away.
Thanks for the inspiration and your continued tuts and help.

My Best Regards
Jeanny

Thanks Jeanny, this is the first time I've gone this far. :eek:

As usual, if anyone has any questions, I'll try my best to answer.
That way I can figure out the what the next tutorial should be. :icon_thumbup:

 
this is looking very cool Zoo - great door seams and chrome work. Only thing I'm not sure on is where the motor is going to go ;-) I love the whole retro look - you're doing an amazing job on all the detail.
 

Thanks Rene, I'm trying to push my envelope a bit more.

Each step becomes a project in itself, like the dashboard/doghouse
or the taillights and headlights. I could spend all day on taillights... and probably will.

 

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  • HhDashboard.jpg
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Speaking of tail lights, these are frenched or tunneled.

A few more details to add, like the turn signal and reverse light.

 

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  • HhTaillight.jpg
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