Rendering destroys transparency?
Hi everyone,
first of all: please forgive me if this is a stupid question, but I'm just starting to get acquainted to Cheetah and 3D in general. I tried to read all threads in the forum that are relevant to my problem, but although there's a lot about transparency there, it did not seem to solve my problem – at least as far as I could see …
I'm trying to make what I thought would be a simple modification of Cheetah's "Hello World" example: I want to see only the continents, and the oceans should be transparent, i.e. you should be able to look through the areas covered by an ocean to the "other side of the world". :smile:
To achieve this, I modified earth.jpg of the Cheetah example to earth.png, with the oceans transparent (and all continents pink).
This looks exactly like I want in Cheetah's 3D view (apart from the fact that I want a white instead of a gray background). See attached screenshot1.
However, when I actually render the image (or the animation, no difference here), the sphere looks black (see screenshot2). It's still transparent – you can see the continents from the other side shine through – but mostly it's black. I tried everything I could think of to make the rendered image look like the 3D view (with a white instead of a gray background), but to no avail.
What am I doing wrong?
screenshot3 shows my material settings, and project.zip contains the complete project, so hopefully, someone more knowledgeable can see what I'm doing wrong. Thanks a lot in advance for your replies!
Bye
Uli
Hi everyone,
first of all: please forgive me if this is a stupid question, but I'm just starting to get acquainted to Cheetah and 3D in general. I tried to read all threads in the forum that are relevant to my problem, but although there's a lot about transparency there, it did not seem to solve my problem – at least as far as I could see …
I'm trying to make what I thought would be a simple modification of Cheetah's "Hello World" example: I want to see only the continents, and the oceans should be transparent, i.e. you should be able to look through the areas covered by an ocean to the "other side of the world". :smile:
To achieve this, I modified earth.jpg of the Cheetah example to earth.png, with the oceans transparent (and all continents pink).
This looks exactly like I want in Cheetah's 3D view (apart from the fact that I want a white instead of a gray background). See attached screenshot1.
However, when I actually render the image (or the animation, no difference here), the sphere looks black (see screenshot2). It's still transparent – you can see the continents from the other side shine through – but mostly it's black. I tried everything I could think of to make the rendered image look like the 3D view (with a white instead of a gray background), but to no avail.
What am I doing wrong?
screenshot3 shows my material settings, and project.zip contains the complete project, so hopefully, someone more knowledgeable can see what I'm doing wrong. Thanks a lot in advance for your replies!
Bye
Uli
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