Bug in mov import..?

Bug in mov import..?

Hey.
I'm trying to get a mov-file to run as water-bump texture, and it looks great for the most, but every 6. Cheetah-frame, C3D lock the mov-file, and make to identical renders of the mov-frames.
I must say that both mov-file and the cheetah is set to 25 f/s, but I've also tried with 30 f/s, for both mov and C3D, and can see, that there still are issues with double frames.
Any ideas ..?
 
The Flash

Just finnising a little movie to show my problems, and as always, you are fast with a responce.
Thanks Martin :smile:
 
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