Texture baking - I'm not getting it
I need a workflow to create baked texture maps. I am hoping it will help stabilize the model in Unity. The first attachment is one of the meshes from the model as it should look. The second is the rendered bake map. How do I apply this to the mesh? The third is the settings I used for the bake. These are also the same settings I was using for the lightmaps, with the exception of color being disabled.Help!
I need a workflow to create baked texture maps. I am hoping it will help stabilize the model in Unity. The first attachment is one of the meshes from the model as it should look. The second is the rendered bake map. How do I apply this to the mesh? The third is the settings I used for the bake. These are also the same settings I was using for the lightmaps, with the exception of color being disabled.Help!