Components in C3D?
I am used to Sketchup where I can create components then use instances throughout the scene. Does Cheetah3D have anything comparable? I know I can use arrays to create duplicates, but I am thinking of independent placement of geometry based on a "master" and edit the master (component) to update all instances.
Thanks.
I am used to Sketchup where I can create components then use instances throughout the scene. Does Cheetah3D have anything comparable? I know I can use arrays to create duplicates, but I am thinking of independent placement of geometry based on a "master" and edit the master (component) to update all instances.
Thanks.