applying material to STL import?
hello again,
I've imported a model from Vectorworks as an STL file.
It's come in as a Polygon object with 1566 polygons. The number of polygons doesn't seem to change whether I export at low res (80Kb) or high (460Kb) but the number of Points does.
I tried applying an image based material but the texture does not appear on the object in normal view or when rendered, only a flat colour "approximation" of the texture.
A native CH object of the same size with the same texture behaves properly.
I've tried altering the Scale of the material and the UV Scale, each in orders of magnitude ranging from 0.001 to 1000 but the result looks the same regardless
Is this a reasonable number of polygons for an object?
How can I get it to render the texture?
N.
hello again,
I've imported a model from Vectorworks as an STL file.
It's come in as a Polygon object with 1566 polygons. The number of polygons doesn't seem to change whether I export at low res (80Kb) or high (460Kb) but the number of Points does.
I tried applying an image based material but the texture does not appear on the object in normal view or when rendered, only a flat colour "approximation" of the texture.
A native CH object of the same size with the same texture behaves properly.
I've tried altering the Scale of the material and the UV Scale, each in orders of magnitude ranging from 0.001 to 1000 but the result looks the same regardless
Is this a reasonable number of polygons for an object?
How can I get it to render the texture?
N.