Using Soft Bodies on Characters

Using Soft Bodies on Characters

Hi...

Is it possible to use a Soft Body on a character for having parts of the character jiggle? In v6 or v7.

I saw something like this in a Blender tutorial. Sort of use a poly selection that is the only part affected on the character by the Soft Body.

Thanks!

Bob
 
I think you could do it by anchoring the boundary points (where the jiggly parts have to match up to non-jiggly parts) but it would be fiddly.

You might be better off simply doing some kind of script-driven deformation.
 
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