Welding spline vertices?
Is there a way to weld vertices in a spline object?
Is there a way to weld vertices in a spline object?
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Hi Bob,
I'm assuming they're one spline object. Basically C3D joins start to end so you need to select one of the points you'd like to join and 'reverse the sequence'. Now you have a start and end point, select the two points and 'join segments'.
Basically C3D joins start to end so you need to select one of the points you'd like to join and 'reverse the sequence'.
That has stumped me on several occasions, too. Thank you.
Great question, Bob.
Steve
Glad to help, here's a couple of links: http://vimeo.com/antialias/splinespart1 & http://vimeo.com/antialias/splinespart2
:icon_thumbup:
Have you tried to reverse one spline - import children and drag one end point with snapping to component to the other end-point already?I need to join / connect two spline curves that are part of the same spline object.
- the end of one to the beginning of the other.
please see the attached image.
Any help is appreciated.
--Shift Studio.
Dragging one point onto one other (snapping enabled) is pretty easy - no?Since this thread is brought to the surface again, it still would be nice to be able to 'weld' spline points in a more intuitive way.
Dragging one point onto one other (snapping enabled) is pretty easy - no?
Cheers
Frank
If it´s just this kind of shape call spline tool and say "Close spline" which will generate a new segment.
Define "not closed". You can join the endpoints if necessary.I agree if you are making shapes with an extrude creator, having endpoints snapped together is sufficient, but the spline itself is not 'closed'
Define "not closed". You can join the endpoints if necessary.
(A circle in a vector drawing.app isn´t closed as well - it has a 5th point - except in Illustrator which still can´t do partial circles.)
Cheers
Frank
When you draw a vector path in (most??) apps, and you place your last point in the same place as the first point, the two points become one, its a closed path and essentially there is no beginning or end.
Draw an open path add it to an extrude-creator - drag with snapping enabled one end-point onto one other end-point. When it snaps the surface will get filled with an nGon. Try to drag the points one from another. I can´t. You?Okay, did some quick research and it appears Illustrator has this too - and I suppose it makes sense for a few reasons.
So then, still in a 'closed path' the end point and beginning point are one, and not two separate points - wouldn't you agree with that?
Is there no way to have a closed path by that definition in cheetah?
I can't seem to do it.
thanks, Shift Studio.
Draw an open path add it to an extrude-creator - drag with snapping enabled one end-point onto one other end-point. When it snaps the surface will get filled with an nGon. Try to drag the points one from another. I can´t. You?
Cheers
Frank-sorry-to-be-the-pest :mrgreen: