Changing frames per second shifted keys
Hi All,
I originally started animating at 24 FPS but decided to change it up to 30 FPS. I didn't expect this to alter scale of my key frame positions at all, essentially just change the duration of the animation due to the additional 6 frames per second. I think I ran into this in Maya once and there was a feature to "snap" all your key frames back to the whole frame unit.
Does this feature exist in Cheetah?
What I noticed is that my keys are all shifted off the frame markers and it seems like a lot of work manually moving things around now. (I will avoid changing this in the future mid-animation unless someone knows a clever way to avoid this.)
Am I doing something wrong or is this expected behavior in the timeline / animation editor?
Cheers.
(moved here from Scripting -> General... oops)
Hi All,
I originally started animating at 24 FPS but decided to change it up to 30 FPS. I didn't expect this to alter scale of my key frame positions at all, essentially just change the duration of the animation due to the additional 6 frames per second. I think I ran into this in Maya once and there was a feature to "snap" all your key frames back to the whole frame unit.
Does this feature exist in Cheetah?
What I noticed is that my keys are all shifted off the frame markers and it seems like a lot of work manually moving things around now. (I will avoid changing this in the future mid-animation unless someone knows a clever way to avoid this.)
Am I doing something wrong or is this expected behavior in the timeline / animation editor?
Cheers.
(moved here from Scripting -> General... oops)