More Glass Troubles
This program is driving me crazy. If it wasn't for the great way it renders, I'd probably not use it at all. Anyway, I'm using version 2.6, and I'm trying to get a gas pump fixture to render. Of course, it's got a glass front and a little brown glass bubble inside, BUT I can't get the glass to render correctly. And when I change the radiosity tag to radiosity instead of AO, like you're supposed to when rendering glass, all my other textures come out with all these huge black splotches on them.
I threw away the color texture on the glass, set it to zero, set ambient/diffuse part to zero, transparency to 1, index of refraction to 1.5 and used fresnel. I've also got the shadows off the area light set to raytrace + transparency. My other textures worked fine until I set the radiosity to radiosity instead of AO. What would make them do that?
This program is driving me crazy. If it wasn't for the great way it renders, I'd probably not use it at all. Anyway, I'm using version 2.6, and I'm trying to get a gas pump fixture to render. Of course, it's got a glass front and a little brown glass bubble inside, BUT I can't get the glass to render correctly. And when I change the radiosity tag to radiosity instead of AO, like you're supposed to when rendering glass, all my other textures come out with all these huge black splotches on them.
I threw away the color texture on the glass, set it to zero, set ambient/diffuse part to zero, transparency to 1, index of refraction to 1.5 and used fresnel. I've also got the shadows off the area light set to raytrace + transparency. My other textures worked fine until I set the radiosity to radiosity instead of AO. What would make them do that?