Out of interest, what is your C3D workflow like?
It may be interesting to others and/or useful to Martin to know how people use c3d with other programs. I'll start...
I use c3d a LOT more than any other 3d program (which surprises me). I also use Silo quite a bit, especially for tricky modeling stuff, and lately its sculpting tools are becoming very useful, and occasionally Blender.
I use Photoshop CS3 and Photoline (on my laptop) for 2d images.
I very rarely use splines, but when I do, I use Illustrator CS3 or Intaglio.
Almost everything I do with c3d ends up going into Unity (simply save the files into the Unity project folder and I'm done -- amazing workflow) or Photoshop (I always save to PNG if I remember). c3d renders are on the desktops of every computer I use.
Edit: if it weren't for c3d's animation functionality (limited as it is) I simply wouldn't use it.
It may be interesting to others and/or useful to Martin to know how people use c3d with other programs. I'll start...
I use c3d a LOT more than any other 3d program (which surprises me). I also use Silo quite a bit, especially for tricky modeling stuff, and lately its sculpting tools are becoming very useful, and occasionally Blender.
I use Photoshop CS3 and Photoline (on my laptop) for 2d images.
I very rarely use splines, but when I do, I use Illustrator CS3 or Intaglio.
Almost everything I do with c3d ends up going into Unity (simply save the files into the Unity project folder and I'm done -- amazing workflow) or Photoshop (I always save to PNG if I remember). c3d renders are on the desktops of every computer I use.
Edit: if it weren't for c3d's animation functionality (limited as it is) I simply wouldn't use it.
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