Lscm Vs Abf
Which do you prefer and why? Thanks I am interested in knowing the difference.
From Cheetah 3D news:
Today sees the release of Cheetah 6.2. The biggest change in v6.2 is, without a doubt, the addition of ABF unwrapping (Angle Based Flattening). This new unwrapping algorithm offers considerably improved results (less stretching and overlap) compared to LSCM unwrapping, which Cheetah3D has traditionally used. However, the old LSCM unwrapping algorithm has also been considerably improved and now offers higher numerical accuracy. Cheetah3D 6.2 therefore now supports the two most popular UV-unwrapping algorithms.
higher numerical accuracy??? What does this mean? Why have two types?
Here is some confusing info from the Blender wiki http://wiki.blender.org/index.php/Dev:Source/Textures/UV/Unwrapping
Thanks for playing...:smile:
Which do you prefer and why? Thanks I am interested in knowing the difference.
From Cheetah 3D news:
Today sees the release of Cheetah 6.2. The biggest change in v6.2 is, without a doubt, the addition of ABF unwrapping (Angle Based Flattening). This new unwrapping algorithm offers considerably improved results (less stretching and overlap) compared to LSCM unwrapping, which Cheetah3D has traditionally used. However, the old LSCM unwrapping algorithm has also been considerably improved and now offers higher numerical accuracy. Cheetah3D 6.2 therefore now supports the two most popular UV-unwrapping algorithms.
higher numerical accuracy??? What does this mean? Why have two types?
Here is some confusing info from the Blender wiki http://wiki.blender.org/index.php/Dev:Source/Textures/UV/Unwrapping
Thanks for playing...:smile: