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Reflection Falloff (Again)
Hi all, I'm looking to achieve the reflection to becoming less visible the further away it is from the object. So it will essentially look like the reflection is fading to nothing.
The scene is simply HDRI, Sphere, Floor (with light reflection and fresnel turned on + a render tag with receive HDRI reflections switched off). I've included an image showing where it's at currently (I'm rendering on both light and dark backgrounds, hence the split)
I once attempted this in the past (see here http://www.cheetah3d.com/forum/showthread.php?t=7320) and I managed to get a solution but for some reason I can't recreate it using the same method here.
Can anyone help - Frank, I don't think you've ever let me down before…
Hi all, I'm looking to achieve the reflection to becoming less visible the further away it is from the object. So it will essentially look like the reflection is fading to nothing.
The scene is simply HDRI, Sphere, Floor (with light reflection and fresnel turned on + a render tag with receive HDRI reflections switched off). I've included an image showing where it's at currently (I'm rendering on both light and dark backgrounds, hence the split)
I once attempted this in the past (see here http://www.cheetah3d.com/forum/showthread.php?t=7320) and I managed to get a solution but for some reason I can't recreate it using the same method here.
Can anyone help - Frank, I don't think you've ever let me down before…