maruchan
0
Preventing AO artifacts in animation
I'm doing a project for work where I need to animate a scene that uses ambient occlusion. After doing a first animation, I noticed that the shadows started flickering and I had lost some texture detail. I turned "detail detection" on and then there were artifacts in the texture map.
Should I keep playing with the non-path tracing parameters (suggestions?), or switch the error level down to the level where path tracing kicks in? It's much slower, but the result seems artifact-free.
The type of shadows that flicker: https://www.dropbox.com/s/rfzc6nzjs0b8o8k/Screenshot 2014-08-29 08.10.52.png?dl=0
The type of artifacts I'm seeing:
https://www.dropbox.com/s/mil3oocbz4othyp/Screenshot 2014-08-29 08.11.27.png?dl=0 (right above the whale's nose in this frame, but they appear all over that texture at various times)
Edit: Here are my settings for the AO -- https://www.dropbox.com/s/e2zlabvf9iuce1r/Screenshot 2014-08-29 08.13.26.png?dl=0
Thanks!
I'm doing a project for work where I need to animate a scene that uses ambient occlusion. After doing a first animation, I noticed that the shadows started flickering and I had lost some texture detail. I turned "detail detection" on and then there were artifacts in the texture map.
Should I keep playing with the non-path tracing parameters (suggestions?), or switch the error level down to the level where path tracing kicks in? It's much slower, but the result seems artifact-free.
The type of shadows that flicker: https://www.dropbox.com/s/rfzc6nzjs0b8o8k/Screenshot 2014-08-29 08.10.52.png?dl=0
The type of artifacts I'm seeing:
https://www.dropbox.com/s/mil3oocbz4othyp/Screenshot 2014-08-29 08.11.27.png?dl=0 (right above the whale's nose in this frame, but they appear all over that texture at various times)
Edit: Here are my settings for the AO -- https://www.dropbox.com/s/e2zlabvf9iuce1r/Screenshot 2014-08-29 08.13.26.png?dl=0
Thanks!