Set the Import scale factor to 1.000! Isn´t too hard isn´t it?
That isn't the issue now is it? Why should it matter what the import setting is?
If nobody explains the reason why then it comes off as being a flaw in the software.
Set the Import scale factor to 1.000! Isn´t too hard isn´t it?
And now you load a model of a house in a size you will need a Scanning electron microscope when it were real. I can´t tell you the technically reason, just guessing these triangles just too tiny for the raytracer maybe.As far as Architectural modeling pay very close attention to scale on everything. If you model in Cheetah pick a measurement like centimeters, because the program lends itself to metric measurements, and get out a tape measure and measure real world objects. Also, the book Graphic Standards is the go to resource for measurements.
Sir, if you think the im&export scale inputs are for decorating use only or for just extending the lines of code, while thinking the developer get paid for the amount of lines, you can take it as it is. You were the guy telling us about the needs of scaling&measurements from day 1 here.
And now you load a model of a house in a size you will need a Scanning electron microscope when it were real. I can´t tell you the technically reason, just guessing these triangles just too tiny for the raytracer maybe.
And while you were able to set the near clipping of the camera I´m hoping you will increase the import scale factor to 1.000 for this model.
Hi,
it can come to numerical problem if you either have extremely small or extremely big polygons. But that is something I have to improve for a feature I'm working on. So that Cheetah3D will handle this cases more robustly in the future. Nevetheless it will be always possible to get beyond floating point accuracy.
In the meantime do what Frank said and import the scene so that in comes in at a reasonable size. And with reasonable I mean that you don't have to zoom in or zoom out heavily to see your model nicely.
Bye,
Martin