For some reason I can't get soft edged shadows. I've tried Ambient Occlusion and Radiosity, HDRI lighting, area lights, nothing's working. I can't get rid of this hard edge shadow! It's maddening…..
Then increase the size of the light source.... I find that increases to higher sample values render very little added softness over some value between 5-10 samples.
I'm just after something that looks realistic. I think I'll stay with the AO/HDRI and just play around with it. Thanks!
...strangely it worked OK at standard radius in the end though?
Yes, my first one uses an emissive material for the "mantle" and a point light for illumination. I still using Cheetah 3d 6.3.2 at the moment so i don't have "falcon" yet.....Thankyou for your reply and help.Uh ... emissive light isn't real light, just a simulation. It doesn't light a scene as you have seen. So you don't do anything wrong.
The best shadows you get with hdri and area lights (which are at the moment the only lights that real work correctly in Falcon. The rest are "legacy lights"). But with a point light and an emissive material you should get some combination of reflections and light that should look somehow believable.