Tips for tyre animation
Currently tearing my hair out a bit. I have been tasked with animating a flat car tyre.
I have found a tutorial for 3DS and it seems very simple to do using FFD's in that application. However searches for similar tools in Cheetah 3D have proved fruitless.
I can use bending and bulging etc, but it does not give the same effect or as controllable as the FFD option in 3DS. Another difference is that FFD's can be kept in orientation in relation to the object, so that if you rotate the object the deformation affects only the relevant area, i.e. on the floor where the tyre will go flat under the weight of the car.
There doesn't seem to be any option for this in Cheetah 3D.
Is there any way I could possibly create this animation in C3D or will I hit a brick wall with it?
Currently tearing my hair out a bit. I have been tasked with animating a flat car tyre.
I have found a tutorial for 3DS and it seems very simple to do using FFD's in that application. However searches for similar tools in Cheetah 3D have proved fruitless.
I can use bending and bulging etc, but it does not give the same effect or as controllable as the FFD option in 3DS. Another difference is that FFD's can be kept in orientation in relation to the object, so that if you rotate the object the deformation affects only the relevant area, i.e. on the floor where the tyre will go flat under the weight of the car.
There doesn't seem to be any option for this in Cheetah 3D.
Is there any way I could possibly create this animation in C3D or will I hit a brick wall with it?