Ptex, texturing
Hey,
Been meaning to post this for awhile, I am probably so far behind the curve here, anyway.
I was reading about this, but not read the paper yet, I have a hunch the maths will kill me, or simply melt my brain. Apparently it is a way of texturing that Disney have come up with that means you dont really have to deal with UV maps.
Sounds brilliant to me.
couple of down sides though, i think only Renderman supports it, and apparently it is not very useful in games.
Just wondering if anybody had any thoughts, insights???
G
Hey,
Been meaning to post this for awhile, I am probably so far behind the curve here, anyway.
I was reading about this, but not read the paper yet, I have a hunch the maths will kill me, or simply melt my brain. Apparently it is a way of texturing that Disney have come up with that means you dont really have to deal with UV maps.
Sounds brilliant to me.
couple of down sides though, i think only Renderman supports it, and apparently it is not very useful in games.
Just wondering if anybody had any thoughts, insights???
G