create shape from imported image?

create shape from imported image?

I seem to recall many years ago in another 3d app that there was a way to create an irregular shape from an image file using its alpha channel. The shape could then be extruded into a 3d object.

I am working on an interactive jigsaw puzzle where the shape images are cut out of a larger image in Photoshop--not as traditional jigsaw puzzle shapes but randomly sliced. I have already produced an iPad app using this method in Flash ( https://appsto.re/ca/cIQ20.i ) but now I'd like find a way to do it in 3D. But I need to find a way to batch generate the puzzle pieces and apply their textures from the same images. I need to produce 80 or so complete puzzles so "batch" is a key concern.

Any thoughts?
 
There is no "batch" process in Cheetah - but there are ways to make ideas you create once work in multiple iterations with ease.

The most time consuming part of this will be creating your "puzzle pieces" as individual 3D objects that all fit together. Once you have this created - then you create (1) one Material that you will map onto each piece of the puzzle (using the UV mapper) - after you do this once, then you can simply change the image on the material and the map will work on any image. See this Turbosquid object as a sample of that idea:

http://www.turbosquid.com/3d-models/3d-puzzle/792253

Hopefully that gives you the basic idea - if it's not clear, chime back in and we can help out.
 
I seem to recall many years ago in another 3d app that there was a way to create an irregular shape from an image file using its alpha channel. The shape could then be extruded into a 3d object.

I am working on an interactive jigsaw puzzle where the shape images are cut out of a larger image in Photoshop--not as traditional jigsaw puzzle shapes but randomly sliced. I have already produced an iPad app using this method in Flash ( https://appsto.re/ca/cIQ20.i ) but now I'd like find a way to do it in 3D. But I need to find a way to batch generate the puzzle pieces and apply their textures from the same images. I need to produce 80 or so complete puzzles so "batch" is a key concern.

Any thoughts?

Maybe one way would be to convert the image into vector art using something like here. Then, exported as SVG files you could extrude them and apply textures. But this is not a full turn-keyed batch process in any manner !
 
You may be thinking of displacement.
 

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