Rene66
0
Drug Vial Product Shot
I was happy with these so I thought I would post them here. The modeling was straight forward, but the renders took a lot of tinkering to get right.
One of the two things that were tricky was the label. I needed to create geometry on the backside so the back of the label was white and not the same (or reverse) as the front. This worked out because it did give the label some thickness which is visible in the render.
The other tricky part was the glass. When I tried to use only HDRI & Radiosity, the glass drops stark shadows (on the backside of the label) as if it is solid. When I use a render tag and uncheck "Visible in Radiosity" it is as if the glass does not exist, and there is no "presence" of the object on the floor plane. My solution was to use 4 area lights (with geometry), 7 samples each with "Raytrace & Trans" setting and use an HDRI tag to enhance reflection, NO Radiosity and add a Caustics tag. Caustics seem a bit chaotic, each render I did was different, sometimes with little "flares" showing up in one render and not in another.
All in all, I'm pretty happy with the way they turned out - Cheers.
I was happy with these so I thought I would post them here. The modeling was straight forward, but the renders took a lot of tinkering to get right.
One of the two things that were tricky was the label. I needed to create geometry on the backside so the back of the label was white and not the same (or reverse) as the front. This worked out because it did give the label some thickness which is visible in the render.
The other tricky part was the glass. When I tried to use only HDRI & Radiosity, the glass drops stark shadows (on the backside of the label) as if it is solid. When I use a render tag and uncheck "Visible in Radiosity" it is as if the glass does not exist, and there is no "presence" of the object on the floor plane. My solution was to use 4 area lights (with geometry), 7 samples each with "Raytrace & Trans" setting and use an HDRI tag to enhance reflection, NO Radiosity and add a Caustics tag. Caustics seem a bit chaotic, each render I did was different, sometimes with little "flares" showing up in one render and not in another.
All in all, I'm pretty happy with the way they turned out - Cheers.
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