Quaternion Rotation Interpolation
Cheetah3D 6.3.2 use HPB rotation, so the local axis must be properly set to get good rotation path, otherwise the rotation path may be weird when playing the animation.
I'd like the quaternion rotation in new version, the rotation always perform excellent no matter how the local axis be set.
I know that quaternion rotation has some shortcomings, for example, you can not interact with quaternion directly, but we can just do interpolation for intermediate calculations, then convert to Euler angles at the end.
Cheetah3D 6.3.2 use HPB rotation, so the local axis must be properly set to get good rotation path, otherwise the rotation path may be weird when playing the animation.
I'd like the quaternion rotation in new version, the rotation always perform excellent no matter how the local axis be set.
I know that quaternion rotation has some shortcomings, for example, you can not interact with quaternion directly, but we can just do interpolation for intermediate calculations, then convert to Euler angles at the end.