macitect
0
bridge, fill or what?!
I am working on a lamp. The base is made of glass with the top and bottom of metal. I started modeling with a cylinder, but now I need a tube (I want to give the glass a thickness or the refraction won't be right).
I've copied the base object, scaled it along the X and Z axes, flipped the normals, imported it as a child to the original base object, and now I cannot figure out how to fill the gap between them at both the top and bottom.
Any help much appreciated...
I am working on a lamp. The base is made of glass with the top and bottom of metal. I started modeling with a cylinder, but now I need a tube (I want to give the glass a thickness or the refraction won't be right).
I've copied the base object, scaled it along the X and Z axes, flipped the normals, imported it as a child to the original base object, and now I cannot figure out how to fill the gap between them at both the top and bottom.
Any help much appreciated...