You built the spine the wrong way, it should start at the hips and go up.
I'm writing a little tutorial on setting up a rig but it won't be done for a while...
Basically, select the end joint of a chain (like an arm) an add the IK tag. Then you'll be able to pose the chain via IK (but you'll be keying rotations). You can click on the IK tag in the Object browser and add a target and a pole, that will let you use real IK. Poles only work with the 2D IK option, which is what I recommend that you use.
Make sure the joint chain has a slight bend (like at the elbow) before you add the IK tag or the solver will get confused as to how the joint should bend. You don't want a straight chain.