Martin
0
Cheetah3D 3.1 Beta 1
Hi,
here is the first public beta of 3.1. The biggest enhancement is probably the "Smart Folder" object which can be used to link an external 3D file to an Cheetah3D scene. So everybody is welcome to test that feature.
But there are also some other small goodies like auto-highlightig for the select tool or an accelerated raytracer.
A list of the other new features and bug fixes can be found here.
Download link:
http://cheetah3d.com/download/Cheetah3D3.1b1.dmg
But please be aware that this is beta software.
Please post all your experiences with this beta version in this forum thread.
Many thanks for your help.
By,
Martin
Hi,
here is the first public beta of 3.1. The biggest enhancement is probably the "Smart Folder" object which can be used to link an external 3D file to an Cheetah3D scene. So everybody is welcome to test that feature.
But there are also some other small goodies like auto-highlightig for the select tool or an accelerated raytracer.
A list of the other new features and bug fixes can be found here.
Code:
-Added "Smart Folder" object
-Added Auto-highlighting to select tool
-Added "UV Editing" menu command to layout menu
-Added "export UV" and "export Normals" property to FBX export
-Added "Simple ASCII Export" example script
-Added some new Javascript functions necessary to write exporters which also export materials
-Polycore::materialTagIndex(Number pindex)
-Object::materialTag()
-Tag::linkedToMaterial()
-Added "use existing materials" property to all file loaders which load materials
-Accelerated raytracer
-Fixed tranforum tool quantize bug
-File .jas loading bug (material preview)
-Fix bug in movie preview in render manager
-Fixed bug in Unwrap tools
-Fixed camera zoom bug
-Updated some old scripts
-Removed "Illustrator import scripts". Please use the PDF importer instead.
-many other small bug fixes
Download link:
http://cheetah3d.com/download/Cheetah3D3.1b1.dmg
But please be aware that this is beta software.
Please post all your experiences with this beta version in this forum thread.
Many thanks for your help.
By,
Martin
Last edited: