Help or Feature request - not sure

Help or Feature request - not sure

How do you do the equivalent of turning an edge in 3ds ?

i.e. given a non planer quad ABCD composed of two tri's sharing the edge BC say. how do you turn the shared edge so that the quad is split AD?

I use this a feature lot in refining poly models.
 
I'm not sure there is a specific function for that. I delete the common edge and use Create Polygon, assuming there are adjacent polygon points to snap to. Otherwise you can create the polygon(s) first--build them counterclockwise--and delete the common edge afterwards.

Eric
 
Hi,
sorry but there is no special tool for that purpose available yet and I'm also I little bit careful because I don't want to flood the UI with very specialized tools.

But it should be quite easy to write just a tool with Javascript. It shouldn't take much more than 50-100 lines.

By,
Martin
 
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