Help or Feature request - not sure
How do you do the equivalent of turning an edge in 3ds ?
i.e. given a non planer quad ABCD composed of two tri's sharing the edge BC say. how do you turn the shared edge so that the quad is split AD?
I use this a feature lot in refining poly models.
How do you do the equivalent of turning an edge in 3ds ?
i.e. given a non planer quad ABCD composed of two tri's sharing the edge BC say. how do you turn the shared edge so that the quad is split AD?
I use this a feature lot in refining poly models.