Probably because of the funky URL, but it seemed harmless (did not request info).
Probably because of the funky URL, but it seemed harmless (did not request info).
Hi All,
I was wondering if cheetah v7 will have a grid or endpoint snap function?
Thanks!
Well, version 6 has had those functions for a long time.
Snap To Raster- snaps to the invisible 3D grid
Snap To Component- snaps to points.
See Transform tool.
There is a short tute by the Good Doctor around on snapping which you may find to be of help.
I am just playing around a bit with the beta of v7 and really like it!
There are just a few things I miss at the first glance.
1. Select Visible - This is great but it looks like only the selected and opposite elements are selected, not the elements between the selection?
Hey Tarek, glad you're enjoying it.
Cheetah does select as many polygons, in the same
mesh, that are under the cursor when you click/drag.
I find it needs a bit of a drag as one click often only selects the top poly.
Thank you. I certainly get used to it. I am looking for an indication whenv7 is expected to be released. The last update on the cheetah website is from 16th May?
Do you know anything about the release date?
So I've rendered the exact same scene in v6 as v7 and they are coming out totally different. I haven't changed anything between the scenes. Anybody have any idea what is causing this? I know v7 isn't suppose to be fully production ready, but I'm wondering if this is some setting I need to change. The big issue is that we already have a series of still images and animation that all need to match the way they look.
Only using HDRI for lighting and had a Radiosity tag on the v6 (which I'm guessing the settings transfer to the renderer in v7?) I'll have to stick with v6 if I can't get this to match in v7. (CRE in the file name is an abbreviation for Cheetah Rendering Engine so not to confuse it with Falcon.)
Thanks!
If your materials use reflection blur, try reducing the amount.
The same settings from v6 produce a greater effect in v7.
If you used the Fresnel setting, that also produces a greater effect in v7.
Better to use reflection instead. Finally try changing the Gamma setting in the renderer to 2.2.