Helmut
0
Phantom polygons:
* For a model of Antoni Gaudi´s Sagrada I use Booleans to construct the hyperboloids he uses extensively in the vaulting.
* The two elements of the Boolean are:
1 The “plain” hyperboloid, a lathed linear spine.
2 A “star-shaped” box to generate the somewhat complex bounding perimeter which interacts with adjacent hyperboloids and the angled columns.
* This box is just a simple cuboid primitive with suitable sections. I select specific edges and perform normal moves or transform the position along the X- / Z-axis. Needless to say, these are trivial operations.
* Occasionally, by no means consistently, these operations generate phantom polygons, typically "folded" triangles where a quadrilateral should have been. Somewhat strangely, the poly can not be selected, unless the “valid” part of the face is clicked on. However, upon selection the entire poly is highlighted. When switching the poly-selection to edges, only the proper edges are shown. Indeed, there is no edge (in edge mode / wireframe mode) on the outer side of the phantom triangle.
* I dimly remember a thread on this issue some months ago but I can´t find it.
* This bug has no effect on the Boolean, so it is irrelevant to my model. Clearly, however, it may cause problems when the distorted box is used as a base for further “straight” modelling. Unfortunately - upon deletion - both fill hole and create polygon simply reestablish the phantom triangle, even after all four points of the quadrilateral have been selected. The incorrect “doubled over” geometry is just recreated.
* Any idea what is going on here?
PS The problem persists in V7.
Servus from Vienna
* For a model of Antoni Gaudi´s Sagrada I use Booleans to construct the hyperboloids he uses extensively in the vaulting.
* The two elements of the Boolean are:
1 The “plain” hyperboloid, a lathed linear spine.
2 A “star-shaped” box to generate the somewhat complex bounding perimeter which interacts with adjacent hyperboloids and the angled columns.
* This box is just a simple cuboid primitive with suitable sections. I select specific edges and perform normal moves or transform the position along the X- / Z-axis. Needless to say, these are trivial operations.
* Occasionally, by no means consistently, these operations generate phantom polygons, typically "folded" triangles where a quadrilateral should have been. Somewhat strangely, the poly can not be selected, unless the “valid” part of the face is clicked on. However, upon selection the entire poly is highlighted. When switching the poly-selection to edges, only the proper edges are shown. Indeed, there is no edge (in edge mode / wireframe mode) on the outer side of the phantom triangle.
* I dimly remember a thread on this issue some months ago but I can´t find it.
* This bug has no effect on the Boolean, so it is irrelevant to my model. Clearly, however, it may cause problems when the distorted box is used as a base for further “straight” modelling. Unfortunately - upon deletion - both fill hole and create polygon simply reestablish the phantom triangle, even after all four points of the quadrilateral have been selected. The incorrect “doubled over” geometry is just recreated.
* Any idea what is going on here?
PS The problem persists in V7.
Servus from Vienna