Using Physics to place items.
Hi I am wondering if theres a way to achieve the following. I have a scene (pictured) Where the undulating mesh will have a bottles texture on it. Between the bottle stacks and this mesh is a space, and I am hoping theres a way I can have individual bottles fall in to this space. Like using physics.
Is that at all possible? How would I go about doing this?
Thanks
Aaron
Hi I am wondering if theres a way to achieve the following. I have a scene (pictured) Where the undulating mesh will have a bottles texture on it. Between the bottle stacks and this mesh is a space, and I am hoping theres a way I can have individual bottles fall in to this space. Like using physics.
Is that at all possible? How would I go about doing this?
Thanks
Aaron