I posted in both threads as I though it would be of interest for both forums.
Every time you change an import setting in Unity and reimport the model, Unity is using the fbx exporter from the original 3D aplication you have used (Cheetah3D in this case). If the fbx export settings are changed, Unity reads the new parameters and uses them in the importing process.
And keep in mind that if you have position keyframes for the bones in your animations, a scale change will usually deform the model as yours was.
Every time you change an import setting in Unity and reimport the model, Unity is using the fbx exporter from the original 3D aplication you have used (Cheetah3D in this case). If the fbx export settings are changed, Unity reads the new parameters and uses them in the importing process.
And keep in mind that if you have position keyframes for the bones in your animations, a scale change will usually deform the model as yours was.