Cubes to Splines Convertor?
I have a need to convert a collection of connected cubes (think minecraft or voxels) into a spline-like model in an automated fashion.
How would a C3D guru approach this?
Thanks in advance for any pointers.
Regards,
Jeremy
I have a need to convert a collection of connected cubes (think minecraft or voxels) into a spline-like model in an automated fashion.
How would a C3D guru approach this?
Thanks in advance for any pointers.
Regards,
Jeremy