a primitive tree

a primitive tree

here is a tree i made in C3D, using primitive volumes.

A green terrain,

a cylinder with Taper modifier applied to it,
and brown mable material, for the trunk

And here's the trick for the foliage :
i used 2 or 3 balls, each with the 'build' modifier applied
for type, choose halton, experiment with the percentage...

For a slight irregularity, you can add a displace modifier,
using an bumpy greyscale image,
and even a taper modifier, to elongate all of the green part.

I think the result is a quite nice, stylized tree.

However, i suspect it is not render-friendly.

Who else has tricks or tips for trees/foliage ?

www.3-s.be
 

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