Group Select problem

Group Select problem

Hello there

I have a little problem that blocks me.

Suppose you have a polygon object constituted by two surfaces.
Each surface has the same number of points "connectable" to the other.
When I use Group Select selection type, each surface is individually selectable.

But when I connect these surfaces with "Weld", or "Create Polygon", I obtain a single surface. That's fine for small surfaces.
But for sides containing hundreds of points, it's really long to "Weld" or Create polygon for each rectangle.

Is there a quicker method to achieve that?

Thank You for any help

Richard

Here is an example:
 

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  • groupselect.jpg
    groupselect.jpg
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I´m not sure if I catch you here. Maybe try this: Select one boundary of edges, call "Cover", now drag them over with snapping and call "optimize-tool" to weld.

Cheers
Frank
 
Hello Frank

I'v tried what you said but the result is not what I expected.
I just sent a little .jas zipped file.
It's about vest/t-shirt/shirt/camisole (something who could be used later as a base for upper body clothing)

I started with the polygonObject

1) ShirtBase-not binded: VISIBLE in editor
(when I use Group Select there are clearly two "groups)


… made y copy of 1)
… and using Create Polygon I filed the gap between the "red" group and the "blue" group.

2) ShirtBase-bind with CreatePolygon: NOT visible in editor
After that you can see that when using Group Select, you have 1 single group, so you can select the 2nd) Polygonobject with one click.
That's good.

But how do I fill the rest of the gap between the gap between the "red" and the "blue" region from one end to the other?

(sorry, I'm not quite precise in english…:()
Richard
 

Attachments

  • shirtex.jas.zip
    23 KB · Views: 274
That is easy: Make the ShirtBase with Symmetry-modifier editable - then use bridge-tool to fill the gap. Cheetah3d will fill in a row of polygons. Is that what you want?

Cheers
Frank
 

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  • shirtexFilledGap.jas.zip
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  • FilledGap.png
    FilledGap.png
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Yes, partly.

When I do that and want to "Group Select" I have more groups than before..

Again thank you for your help.:)
 
Yes, partly.

When I do that and want to "Group Select" I have more groups than before..

Again thank you for your help.:)

I don´t understand that. When you fill the gap it´s just one group of polygons and 3 "Polygon selections" via materials from then on.
Are you talking about "Selection: select group" or "Selection: group select"?

Cheers
Frank
 
Single Polygon Group from Several

I have a question similar to OP.

Here is a single mesh. All the polygons are connected, but using 'Group Select', you can see there are 3 poly groups. How can I make them a single group.

Seems like I should know this, but I don't know any quick ways.
btw 'Cover' and 'Optimise' didn't work.

Thanks in advance.
--Shift Studio.
 

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  • Disconnected-poly-groups.gif
    Disconnected-poly-groups.gif
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  • Multiple polygroups in single mesh.jas.zip
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The mesh is already one piece - what you´re showing us are 3 UV-islands.
(Don´t mix "Group Select" (for UV-selections) with "Select Group" for connected polygons.)

Cheers
Frank
 
Okay, seems you're right - thanks!
If I select a single polygon, then call 'Select Group', I get the whole mesh selected like I wanted.

I've used 'Group Select' a lot in the past with no regard for what was going on in UVs. Although I knew I could use it for selecting UV islands too - I just wasn't putting two and two together.

I didn't even realise this model was UV'ed - its a small portion of a stock model.

I'm not recommending this, but to confirm after your reply...
I called "Unwrap UV with xxx", a single UV island was created, and 'group select' selected the whole mesh.

Thanks again.
--Shift Studio.

p.s. maybe some rethinking on the names of those tools is in order.
 
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